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NGDC 2013
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Friday
, November 15
8:00am IST
Registrations
Registration Area
9:45am IST
Welcome Address
LIMITED
Ballroom
9:50am IST
Curtain Raiser
LIMITED
Ballroom
10:00am IST
Square Enix in India
LIMITED
Ballroom
11:00am IST
Tea/Coffee Break
LIMITED
Pre-function area
11:15am IST
Designing Subscriptions for a Free to Play World: The Gardens of Time 'Inner Circle' Program
LIMITED
Ballroom 2
Project Heera : From BYOG to Bafta Nomination
LIMITED
Ballroom 1
Unity, India and You
LIMITED
Ballroom 3
Legal Consultation
LIMITED
Meeting Room 5, Level 1
Mentorship session
LIMITED
Executive Boardroom
12:15pm IST
Tips and advice on fund raising
LIMITED
Ballroom 2
The Journey of Simogo
LIMITED
Ballroom 1
Porting your game to Blackberry 10 and Building Your Gaming Strategy for Blackberry 10
LIMITED
Ballroom 3
1:15pm IST
Lunch Break
LIMITED
Pre-function area
2:00pm IST
Revolutionizing Gaming and Entertainment
LIMITED
Ballroom
3:00pm IST
Gaming Laws in India- Whitepaper presentation
LIMITED
Ballroom 2
Going indie…for Dummies
LIMITED
Ballroom 1
Solutions for Efficient Game Development
LIMITED
Ballroom 3
Developing Games with Unity
LIMITED
Meeting Room 5, Level 1
Game Design Workshop- Old School Design
LIMITED
Meeting Room 4, Level 1
4:00pm IST
Tea/Coffee Break
LIMITED
Pre-function area
Closing Tea/Coffee Networking
Pre-function area
4:15pm IST
Best Practices for publishing Mobile Games in the Western Market
LIMITED
Ballroom 2
Post-mortem of Yet Another Bird Game
LIMITED
Ballroom 1
Building Mobile Games in the Cloud
LIMITED
Ballroom 3
5:15pm IST
The Montreal Case Study: Innovation, Project Management and Cluster Success in Quebec
LIMITED
Ballroom 2
Reality Check: Ground Realities of Being Indie
LIMITED
Ballroom 1
Game in a Box
LIMITED
Ballroom 3
6:15pm IST
BYOG Winners & NGF Award Presentation
LIMITED
Ballroom
7:00pm IST
CEO Session with Invest Quebec
LIMITED
Meeting Room 4, Level 1
Beer, Briyani and Music with DJ Ashtrix
LIMITED
Ballroom
Saturday
, November 16
9:00am IST
Wake up Tea/ Coffee and Networking
LIMITED
Pre-function area
10:00am IST
How psychology helps to design better games
LIMITED
Ballroom 2
Mobile/Tablet games and their Monetization
LIMITED
Ballroom 3
Unrest, Kickstarter & Crowd Funding
LIMITED
Ballroom 1
Game Development opportunities on Intel Architecture
LIMITED
Executive Boardroom
Mentorship session
LIMITED
Meeting Room 4, Level 1
Blackberry session- Building your games with Unity or Cocos2d-x
LIMITED
Meeting Room 5, Level 1
11:00am IST
"From Zero to Circulets
Meeting Room 5, Level 1
Legal Consultation
LIMITED
Executive Boardroom
Transition from a Premium (Paid) to Free 2 Play in Mobile Gaming
LIMITED
Ballroom 2
Game Art Bible-The Secret Sauce to making great Game Art
LIMITED
Ballroom 3
Indie Marketing Strategy
LIMITED
Ballroom 1
Amazon Workshop
LIMITED
Meeting Room 4, Level 1
12:00pm IST
Video Keynote
LIMITED
Ballroom
12:45pm IST
Lunch Break
LIMITED
Pre-function area
2:00pm IST
Perpetual dilemma of developing games for Feature phones vs Smartphones – what works in India?
LIMITED
Ballroom 2
Introduction to Acquiring Users through Facebook
LIMITED
Ballroom 3
Panel Discussion : Cloning
LIMITED
Ballroom 1
PR Jam #IndiaGameDevs
LIMITED
Meeting Room 5, Level 1
3:00pm IST
A Date with Data- Why Numbers Matter!
LIMITED
Ballroom 2
Creating a Niche based game development company
LIMITED
Ballroom 3
Adobe AIR for Multiple Devices
LIMITED
Ballroom 1
Timezone
NGDC 2013
Asia/Kolkata
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NGDC 2013
Nov 15
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16, 2013
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, November 15
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, November 16
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Welcome
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Makarand Apte
Madhulika (Ayesha) Mazumdar
Jaskaran Singh
KS
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Friday
, November 15
Saturday
, November 16
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Ballroom 1
Ballroom 2
Ballroom 3
Executive Boardroom
Meeting Room 4, Level 1
Meeting Room 5, Level 1
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